One-Click DAE (Collada) Export with Automatic Texture Baking and UV Optimization.
Edit → Preferences → Add-onsInstall... and select the downloaded .zip filedaeXport is a Blender addon that simplifies exporting 3D models to DAE (Collada) format with automatic texture baking and UV optimization.
Select the objects you want to export.
Open View3D > Sidebar > daeXport.
Set options (Name, Resolution, Baking) and click 'BAKE & EXPORT DAE'.
Files are saved and the folder opens automatically.
1. Download the addon as a ZIP file 2. In Blender, go to **Edit > Preferences > Add-ons** 3. Click **Install** and select the ZIP file 4. Enable the addon by checking the box
1. **Select** the objects you want to export 2. **Open** the sidebar panel (View3D > Sidebar > daeXport) 3. **Configure** your export settings: - Collection Name (optional suffix for organized output) - Texture Resolution (512 to 8192 pixels) - Enable Baking (Toggle baking functionality) - Apply Modifiers (bake modifiers into mesh) - UV Margin (padding between UV islands) 4. **Click** "BAKE & EXPORT DAE" 5. **Done!** Your files are saved and the folder opens automatically
After export, you'll find: ``` daeXport_{CollectionName}/ └── dae/ ├── {filename}.dae - The Collada 3D file └── {filename}_texture.jpg - Baked texture atlas ```
- **Save your Blend file** before exporting (required) - **Higher texture resolution** = better quality but larger file size - **Enable alpha** only if your model has transparent materials - **UV Margin** prevents texture bleeding at UV seams
In Blender 5.0, the built-in Collada exporter was removed. daeXport includes a **custom Collada exporter** that works perfectly in Blender 5.0+, ensuring you can still export DAE files without any additional plugins.
- **Blender 3.0** or higher (including Blender 5.0) - Cycles render engine (for texture baking)
DAE files from daeXport work with: **Game Engines:** Unity, Unreal Engine, Godot, Amazon Lumberyard, CryEngine, Panda3D **3D Modeling & Animation:** Autodesk Maya, 3ds Max, Cinema 4D, SketchUp, Modo, DAZ Studio **AR/VR Platforms:** Apple Reality Composer, Vuforia, ARCore, ARKit, A-Frame (Web VR) **CAD & Architecture:** SketchUp, Rhino 3D, ArchiCAD, Sweet Home 3D, Vectorworks **Visualization:** KeyShot, V-Ray, Marmoset Toolbag, iClone **Web & Development:** Three.js, Babylon.js, Away3D, OpenSceneGraph **Other:** Adobe Dimension, Substance Painter, Mixamo, MeshLab, Assimp
The Collada format is an open standard for 3D content exchange. **Advantages** - **Open Standard** - Managed by Khronos Group - **XML-Based** - Human-readable and easily parsed - **Rich Feature Set** - Supports geometry, materials, animations, physics - **Cross-Platform** - Works across different operating systems - **Industry Adoption** - Widely used in game development and AR/VR
Developed by **Arun C** - Digibee.in © 2026 All Rights Reserved
Combines multiple objects, bakes all textures, and exports to DAE in a single click.
Bakes all materials and textures into a single unified texture atlas.
Optimizes UVs to prevent texture bleeding with configurable margins.
Preserves polygon topology (quads and n-gons intact).
Includes a custom Collada exporter for Blender 5.0+, ensuring compatibility.
Works with Game Engines, AR/VR Platforms, CAD software, and Web frameworks.