One-Click OBJ Export with Automatic Texture Baking and Optimization.
Edit → Preferences → Add-onsInstall... and select the downloaded .zip fileObjXport is a Blender addon that simplifies exporting 3D models to OBJ format with automatic texture baking and UV optimization.
Select the meshes you want to export in the viewport.
Go to Sidebar > ObjXport tab.
Configure resolution and click 'BAKE & EXPORT OBJ'.
Your OBJ, MTL, and texture files are ready for use.
1. Download the addon as a ZIP file 2. In Blender, go to **Edit > Preferences > Add-ons** 3. Click **Install** and select the ZIP file 4. Enable the addon by checking the box
1. **Select** the objects you want to export 2. **Open** the sidebar panel (View3D > Sidebar > ObjXport) 3. **Configure** export settings: - Texture Resolution - Collection Name - Triangulation (optional) 4. **Click** "BAKE & EXPORT OBJ" 5. **Done!** The folder with your files will open automatically
After export, you'll find a folder `ObjXport_{CollectionName}` containing: - `{filename}.obj`: The 3D mesh - `{filename}.mtl`: Material definitions - `{filename}_texture.jpg`: Baked texture atlas
- **Save your Blend file** before exporting - **Higher texture resolution** yields better quality but larger files - **Use triangulation** if targeting game engines - **Enable alpha** only for transparent materials
Simplified process: Select objects, configure, and click 'BAKE & EXPORT OBJ'.
Bakes all materials into a unified atlas with configurable resolution.
Smart UV packing prevents bleeding and optimizes texture space usage.
Exports industry-standard OBJ files with accompanying material definitions.
Optional triangulation and transparency support for game engines.
Files work in Maya, Max, Unity, Unreal, and almost all 3D software.
No. ObjXport creates temporary copies of your objects to perform joining, UV packing, and baking. Your original scene remains completely intact.
Yes. The output OBJ files are industry-standard and work in Unity, Unreal Engine, Godot, Maya, 3ds Max, and virtually all 3D software.
ObjXport bakes all materials into a single JPEG texture atlas. You can configure the resolution from 512 to 8192 pixels.
Yes. Enable the alpha transparency option in the export settings to preserve transparent materials in the output.
Files are saved in a folder named ObjXport_{CollectionName} in the same directory as your .blend file. The folder opens automatically after export.