OneClick Multi-Camera Renderer for Blender 4.x — batch-render from multiple cameras and auto-generate a multi-camera rig with a single click.
Edit → Preferences → Add-onsInstall... and select the downloaded .zip fileA production-ready N-Panel addon for batch-rendering from multiple cameras and auto-generating a multi-camera rig in Blender 4.x.
Press N in the 3D Viewport to open the sidebar, then click the 'OneClick' tab.
Click 'Add Multi-Camera' to generate a 4-camera rig, or use existing scene cameras.
Check/uncheck cameras in the Camera List. Click a camera name to preview its view.
Adjust resolution, output format, and render settings, then hit 'Render All Cameras'.
1. Download `oneclick_multicam_renderer.zip` 2. In Blender: **Edit → Preferences → Add-ons → Install…** 3. Select the `.zip` file and enable the addon 4. Find the **OneClick** tab in the 3D Viewport sidebar (N-Panel)
The Camera List panel shows every camera in your scene. Each row has a checkbox to include/exclude the camera from batch render, and clicking the camera name switches the viewport to that camera instantly. Use the **Refresh** button after adding or deleting cameras. **Select All** and **Deselect All** buttons are provided for quick toggling.
Click **Add Multi-Camera** to generate a 4-camera rig: - **MC_Front** — facing the front of your subject (Y axis highlighted) - **MC_Side** — facing the side (X axis highlighted) - **MC_Top** — overhead bird's-eye view (Z axis highlighted) - **MC_Perspective** — 3/4 angled view Each camera gets a Track To constraint aimed at a shared Empty. If objects are selected, the rig centres on the selection; otherwise it uses the world origin. **Focus Mode:** Choose Shared (one Empty) or Individual (per-camera Empties).
The Advanced Controls panel contains four sub-sections: **Camera Controls (Live)** — Focal length, sensor width, F-stop, focus distance, clip start/end, and DOF toggle. All values update live in the viewport. **Focus Control** — Change the Target Empty's display shape (Plain Axes, Arrows, Cube, Sphere, Cone), size, and XYZ position. **Resolution** — Presets (HD, FHD, 2K, 4K, Square, Instagram, Cinema, Ultrawide, Custom), Flip button, Scale %, and per-camera resolution via the Link/Unlink toggle. **Output Format** — PNG, JPEG, EXR, TIFF with compression and color depth settings.
Choose **Follow System** to use your current .blend file's render settings, or switch to **Custom Setup** to override: - **Samples** — Render sample count - **Adaptive Sampling** — Noise threshold for early termination - **Denoising** — OpenImageDenoise or OptiX - **Light Paths** — Total, Diffuse, Glossy, Transmission, Transparent, Volume bounces - **Film** — Transparent background, exposure - **Motion Blur** — Enable/disable, shutter speed, position - **Performance** — Persistent data, tile size, threading - **Simplify** — Max subdivision, child particles - **Color Management** — View transform (AgX/Filmic/Standard), look Quick Presets: **Draft** (32 samples), **Preview** (128), **Production** (512), **Ultra** (2048).
Click **Render All Cameras** to start the batch render. The addon will: 1. Switch the viewport to wireframe and disable overlays for performance 2. Create a timestamped output folder: `OneClick_Render_YYYYMMDD_HHMMSS/` 3. Render each checked camera sequentially using modal operators 4. Open a render window for live progress 5. Apply per-camera resolution (if unlinked) 6. Save each frame with the camera name as filename 7. Restore the original viewport state when finished **Press Escape** at any time to cancel the batch and restore everything.
Dynamic list of all scene cameras with enable/disable toggles. Default: all cameras checked. Refresh, Select All, Deselect All operators included.
Click any camera name to instantly switch the viewport to that camera's view for quick composition checks.
One-click 4-camera rig (Front, Side, Top, Perspective) with Track To constraints. Shared or individual focus Empties. Targets selected objects or world origin.
Real-time editing of focal length, sensor width, position, rotation, DOF, F-stop, focus distance, and clipping — all update instantly in the viewport.
Live manipulation of the Track To target Empty — change display shape, size, and XYZ position of the focus point directly from the panel.
Each camera can have its own resolution preset (HD, FHD, 2K, 4K, 9:16, 1:1, Cinema, etc.) with a Link/Unlink toggle. Flip button swaps width ↔ height instantly.
Follow System or Custom mode with quick presets — Draft (32), Preview (128), Production (512), Ultra (2048). Full control over samples, denoiser, light paths, film, motion blur, and simplify.
Modal operator renders all checked cameras sequentially. Creates timestamped output folder. Viewport auto-switches to wireframe during render for performance. Escape to cancel.
PNG, JPEG, EXR, TIFF with compression and color depth control. Renders open in a viewer window for live progress feedback.
Yes. The Camera List automatically detects every camera in your scene. You can mix auto-generated rig cameras with manually created ones.
Yes. Click the 'Unlink' toggle in the Resolution section. Each camera will then have its own resolution preset and flip state. During batch render, the addon sets the scene resolution per-camera before rendering.
During batch render the addon automatically switches to wireframe mode and disables overlays so Blender can use maximum resources for rendering. After the batch completes, your original viewport state is restored.
Yes. Press Escape at any time during the batch render. The addon will stop, restore your viewport settings, and save any images that have already been rendered.
Click the Refresh button in the Camera List panel to re-scan the scene. The list will update to show all current cameras.
Yes. In 'Follow System' mode the addon uses whatever render engine is currently set in your .blend file. In 'Custom Setup' mode, advanced settings like light paths apply to Cycles.