daeXport
One-Click DAE (Collada) Export with Automatic Texture Baking and UV Optimization.
Product Video
One-Click DAE (Collada) Export
daeXport is a Blender addon that simplifies exporting 3D models to DAE (Collada) format with automatic texture baking and UV optimization.
Who Is This For?
- Game Developers creating assets for engines that support Collada
- 3D Artists exchanging models between different software
- Architects & Visualization Professionals sharing 3D content
- AR/VR Developers preparing models for immersive experiences
- Educators & Students learning 3D content creation workflows
- Indie Developers needing cross-platform 3D assets
What Does It Do?
daeXport takes your Blender scene with multiple materials and textures and:
- Combines multiple objects into a single mesh
- Bakes all textures into one unified texture atlas
- Optimizes UVs to prevent texture bleeding
- Exports to DAE format with embedded material and texture references
- Preserves polygon topology (quads and n-gons intact)
The result is a clean, single-texture DAE file ready for use anywhere.
Key Features
One-Click Export
Combines multiple objects, bakes all textures, and exports to DAE in a single click.
Universal Texture Atlas
Bakes all materials and textures into a single unified texture atlas.
UV Optimization
Optimizes UVs to prevent texture bleeding with configurable margins.
Topology Preservation
Preserves polygon topology (quads and n-gons intact).
Blender 5.0+ Ready
Includes a custom Collada exporter for Blender 5.0+, ensuring compatibility.
Cross-Platform
Works with Game Engines, AR/VR Platforms, CAD software, and Web frameworks.
Documentation
Installation
- Download the addon as a ZIP file
- In Blender, go to Edit > Preferences > Add-ons
- Click Install and select the ZIP file
- Enable the addon by checking the box
How To Use
- Select the objects you want to export
- Open the sidebar panel (View3D > Sidebar > daeXport)
- Configure your export settings:
- Collection Name (optional suffix for organized output)
- Texture Resolution (512 to 8192 pixels)
- Enable Baking (Toggle baking functionality)
- Apply Modifiers (bake modifiers into mesh)
- UV Margin (padding between UV islands)
- Click "BAKE & EXPORT DAE"
- Done! Your files are saved and the folder opens automatically
Output Files
After export, you'll find:
daeXport_{CollectionName}/
└── dae/
├── {filename}.dae - The Collada 3D file
└── {filename}_texture.jpg - Baked texture atlas
Tips for Best Results
- Save your Blend file before exporting (required)
- Higher texture resolution = better quality but larger file size
- Enable alpha only if your model has transparent materials
- UV Margin prevents texture bleeding at UV seams
Blender 5.0 Compatibility
In Blender 5.0, the built-in Collada exporter was removed. daeXport includes a custom Collada exporter that works perfectly in Blender 5.0+, ensuring you can still export DAE files without any additional plugins.
Requirements
- Blender 3.0 or higher (including Blender 5.0)
- Cycles render engine (for texture baking)
Compatible Software
DAE files from daeXport work with:
Game Engines: Unity, Unreal Engine, Godot, Amazon Lumberyard, CryEngine, Panda3D
3D Modeling & Animation: Autodesk Maya, 3ds Max, Cinema 4D, SketchUp, Modo, DAZ Studio
AR/VR Platforms: Apple Reality Composer, Vuforia, ARCore, ARKit, A-Frame (Web VR)
CAD & Architecture: SketchUp, Rhino 3D, ArchiCAD, Sweet Home 3D, Vectorworks
Visualization: KeyShot, V-Ray, Marmoset Toolbag, iClone
Web & Development: Three.js, Babylon.js, Away3D, OpenSceneGraph
Other: Adobe Dimension, Substance Painter, Mixamo, MeshLab, Assimp
DAE (Collada) Format - Why Use It?
The Collada format is an open standard for 3D content exchange.
Advantages
- Open Standard - Managed by Khronos Group
- XML-Based - Human-readable and easily parsed
- Rich Feature Set - Supports geometry, materials, animations, physics
- Cross-Platform - Works across different operating systems
- Industry Adoption - Widely used in game development and AR/VR
Credits
Developed by Arun C - Digibee.in
© 2026 All Rights Reserved
Changelog
- Major Enhancement: Implemented "Multi-Object Bin Packing" for UVs. Now packs UV islands of multiple objects into a single shared atlas without joining them first. Preserves relative scale and optimizes UV space usage more effectively.
- Workflow Upgrade: Switched to a Sequential Baking pipeline. Bakes objects one by one into the shared texture map. Improved stability and memory usage compared to joining massive meshes before baking.
- Fixes: Resolved "No valid selected objects" error during bake by explicitly managing selection states.
- Fixes: Added safeguards to ensure valid material targets exist before baking.
- Fixes: Fixed N-Panel title to dynamically display the correct addon version.
- Initial Release: One-click DAE export with automatic texture baking.
- Multi-material object combination into single mesh.
- UV optimization and packing.
- Custom Collada exporter for Blender 5.0+ compatibility.
Quick Start
Select Objects
Select the objects you want to export.
Open Panel
Open View3D > Sidebar > daeXport.
Configure & Export
Set options (Name, Resolution, Baking) and click 'BAKE & EXPORT DAE'.
Done
Files are saved and the folder opens automatically.